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Megaman day in the limelight 3
Megaman day in the limelight 3





megaman day in the limelight 3

There’s something pretty commendable about a game that tries to give everyone something to do, and it honestly does a good job of taking the rather scattershot Robot Masters and weapons of 2 and turning them into somewhat viable characters.

megaman day in the limelight 3

There’s a real sense of charm to the whole thing, like Bubble Man’s awkward walk cycle or the wonky way that robots interact with their stages. To its credit, DITL is more than just its gimmick. Ross Scott once said of The Crew that it was a game that was difficult to rate properly because its selling point is so particular: how do you rate a driving game that lets you drive across all of America? And so this is the case for Day in the Limelight 2 as well how do you rate a Mega Man game designed from the ground up to let you play as all the Robot Masters, when such a thing isn’t really feasible in any other game?







Megaman day in the limelight 3